Model and texture 3D assets for use in the Unity Engine.
Receive 3D files (anime, model, texture) from main Artist, check and edit before importing into Unity.
Use available assets to create scenes in Unity, set up lighting, materials and basic effects.
Ensure assets function properly and aesthetically match requirements.
Coordinate with Technical Artist or Developer to check compatibility (lighting, animator, particle).
Learn the process of using tools like VFX Graph, Shader Graph.... as simple as possible.
Request
Have a good foundation in 3D modeling and texturing (know how to use Blender or Maya + Substance or Photoshop).
Experience working on Unity or equivalent engines is an advantage.
Basic understanding of URP material system, PBR texture and animation system, rigging.
Know how to create or edit prefabs, colliders, and assign animators in Unity.
Think carefully, meticulously, and be responsible for the products you put into the engine.
Have good logical thinking, know how to solve problems on the production line.
Priority is given to candidates who know and understand the concepts of LOD, batching, texture packing, bake light and can create basic VFX (plus points, not required).
Being able to use tools like AUTOCAD, Mesh Simplify, or basic Unity Editor plugins is an advantage (plus, not required).
Interest
Salary: 10 million - 15 million.
Project bonus, holiday bonus, 13th month salary.
12 days leave/year.
Social insurance, health insurance and holidays, leave according to State regulations.
Work in a young, dynamic environment, develop your own abilities.
Participate in extracurricular activities, entertainment, and travel organized by the company.
Social insurance, Health insurance, 13th month bonus, Team building, Annual travel, Performance bonus